Virtual Projects

American Airlines Lounge

Scenic design and rendering concepts for a proposed construction of an American Airlines Flagship Lounge. Modeled in Vectorwroks 2024 and rendered in Unreal Engine 5.

Twitch Prime Event

Scenic design and rendering concepts for Amazon Twitch Prime Event. Modeled in Vectorwroks 2024 and rendered in Unreal Engine 5.

Dr. Atomic

Scenic design and rendering concepts for a proposed production of the opera “Dr. Atomic” by John Adams. Modeled in Vectorwroks 2024 and rendered in Unreal Engine 5.

Modern Warfare III Launch Party Concept

Scenic design and rendering concepts for a proposed Call of Duty Modern Warfare III launch event. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

Desert Temple

Environmental design concept and renderings for a temple featuring Volumetric Shadowing and a Night to Day simulation. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

INTERIOR.

Night to Day simulation demonstrating how exterior lighting effect all geometry and meshes within the inteiroir of the temple.

EXTERIOR.

Night to Day simulation demonstrating how sky lighting effect all geometry and meshes on the of the temple’s exterior within a desert environment.

Hideaway

Scenic design and renderings for a hideaway concept featuring Volumetric Shadowing. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

Executive Decision

Scenic design and renderings for a presidential bunker layout. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

Tea Time

Scenic design and renderings for a photo shoot. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

The Game Awards Concept

Scenic design and renderings for an Awards Show. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

Football Podcast Set

Scenic design and renderings for a podcast that covers college football. Modeled in Vectorwroks 2023 and rendered in Unreal Engine 5.

Call of Duty Modern Warfare II - Warzone Event

Scenic and environmental concept design for a fictional eSport event. Modeled and drafted in Vectorworks 2023 and rendered in Unreal Engine 5.

Space Station

Scenic and concept design of a space station

Sweeney Todd

Scenic and concept design for a fictional production of Sweeney Todd utilizing a 360 degree turntable. Modeled and drafted in Vectorworks 2022 and rendered in Unreal Engine 5.

Reflection Room

Scenic and environmental design for a proposed concept for a Science Fiction Story. Drafted and built in Vectorworks 2022 and rendered in Unreal Engine 5.

Futuristic Living Room

Scenic and environmental design for a proposed concept for a Science Fiction Story. Drafted and built in Vectorworks 2022 and rendered in Unreal Engine 5.

Sifi Apartment

Scenic and environmental design for a proposed concept for a Science Fiction Story. Drafted and built in Vectorworks 2022 and rendered in Unreal Engine 5.

Xbox E3 Game Showcase Concept

Scenic and environmental design for a proposed concept of a fictional Xbox Game Showcase. Drafted and built in Vectorworks 2022 and rendered in Unreal Engine 4.

The White Plague

Scenic and environmental design for a SDA’s virtual production of The White Plague by Karel Capek. Drafted and built in Vectorworks 2021 and rendered in Unreal Engine 4.

 
 
 

Into The Woods

Virtual scenic design for a fictional production in the Bing Theatre. Completed in Scenic Design II class at the USC School of Dramatic Arts. Drafted and constructed in Vectorworks 2021 and rendered in Capture Visualization 2020.

Until The Flood

Virtual scenic design for a fictional production in the Scene Dock Theatre. Completed in Scenic Design II class at the USC School of Dramatic Arts. Drafted and constructed in Vectorworks 2021 and rendered in Capture Visualization 2020.

Mock E3 Event

Virtual lighting design for a fictional E3 game reveal event. Completed in Lighting Design II class at the USC School of Dramatic Arts. Drafted and rendered in Capture Visualization 2020.

Mock ROTC Esports Event

Virtual set design for a fictional Esports event. Designed as a proposal for a national ROTC Esports Overwatch competition. Drafted and rendered in Vectorworks 2019.

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Theatre